Welcome to Round 2 of the IGDA Contract Walk-Through!
The IGDA Business Committee Contract Walk-Through is designed
to assist developers to better understand dev contracts and the
issues they contain.
Each article is written by a lawyer with experience in negotiating
game development contracts.
Each article focuses on only one issue in a way that helps a
developer understand it, negotiate it, and live with it in the
context of his or her dev contract.
And each article is annotated with real-life-experience comments
from developers who have dealt with these issues in managing
their own contracts.
Since the first release of the Contract Walk-Through was published
on-line in May, 2003, over 1,000 developers have downloaded the
file from igda.org.
This second release
covers topics suggested by the IGDA Business Committee. Some
of these, such as moral
rights and equitable
remuneration (“rental rights”), are rarely understood
by American developers – yet can be important considerations
when working with European publishers or American publishers
who publish in Europe.
A third release
of the Contract Walk-Through is anticipated for March 2004,
around GDC. If you have comments
on this, or
an issue you’d like to see covered, drop me an email at
charne@usa.net, subject “Contract Walk-Through”.
The primary objective of the lawyers working on the Contract
Walk-Through is to provide service to the developer community.
Your input can help us to better achieve this goal.
In reading the Contract
Walk-Through, it should be remembered
that this is presented for general informational and educational
purposes and is not intended to be legal advice. Every situation
is unique and developers are always best served by working alongside
their own experienced legal counsel.
Jim Charne, Chair
Attorneys Panel
Contract Walk-Through
charne@usa.net
Law Offices James I Charne
Santa Monica, CA